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AI Insights · Timothy · July 2025

Top Card Battler Apps in Oceania: Q2 2025 Performance

Explore the performance trends of the top card battler apps in Oceania during Q2 2025, including Pokémon TCG Pocket and MARVEL SNAP.

Top Card Battler Apps in Oceania: Q2 2025 Performance

In the second quarter of 2025, the card battler genre continued to captivate audiences in Oceania on a unified platform. Here's a look at how the top five apps performed, based on data from Sensor Tower.

Pokémon TCG Pocket from The Pokemon Company showcased fluctuating revenue, starting at around $366K and peaking at approximately $413K by the end of April. Weekly downloads began at 20.8K, gradually declining to 8.5K by late June. Active users remained robust, hovering around 450K initially but eventually settling at around 372K.

WWE SuperCard - Wrestling Game by 2K experienced modest revenue growth, with peaks reaching about $29.2K mid-April. Downloads were relatively stable, averaging around 300 per week, while active users varied slightly, maintaining an average of 4.5K.

Magic: The Gathering Arena from Wizards of the Coast saw a notable increase in revenue towards the end of the quarter, reaching a peak of $30.1K in mid-June. Weekly downloads climbed from 765 to over 1.3K. Active users demonstrated growth, starting at 7.2K and increasing to over 8.2K by mid-June.

MARVEL SNAP by Second Dinner Studios Inc. had a revenue high of $24.7K in early May, with downloads peaking at 766 in early June. Active user numbers remained steady around 23K throughout the quarter.

Hearthstone by Blizzard Entertainment, Inc. saw revenue fluctuate, with a high of $22.5K in late April. Downloads were consistent, averaging around 400 weekly, while active users ranged from 7.8K to 9.3K.

These insights provide a snapshot of the competitive landscape in the card battler genre. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025